Frequently Asked Questions
Fateweavers is about shared stories, exploring fantasy realms and going on adventures limited only by the collective imagination of the group. The official materials are meant to provide a starting point, but where you go and what you do with them is entirely up to you.
One player serves as the game master (or GM), the narrator and arbiter of the rules and setting. But this does not mean the rest of the players have no part in where the story goes. Through their actions, their roleplay, and their own personal stories, you will collaboratively weave epic tales.
A Fateweavers campaign can be of any length, from one-shot stories that can be played through in one night, to epic narratives that span years. Where these stories lead, and how long they last is entirely up to those telling it.
Victory can be just a stepping stone to further adventure. Defeat a mere setback in a grander tale as the characters retreat to mend their wounds, or new adventurers step up to the challenge. The only loss condition is when everyone stops having a good time.
Fateweavers aims to make tabletop gaming approachable without sacrificing depth so that veterans and beginners alike can thrive in a hobby that has brought people joy and fond memories for decades. The ruleset builds upon what came before and refines it. Fateweavers should feel familiar and yet refreshing.
Together with your friends, frenemies, and future friends, you will engage in roleplaying scenarios, tell memorable stories, and create unforgettable characters.
- Create characters using a straightforward trait-based character creation system that does not bog down new players with overwhelming min-maxing (but advanced rules still allow for it).
- Generate your own class through a vast talent tree filled with passive and active bonuses that dramatically change how you engage with combat, other characters, and the world.
- Wield powerful magic and combat techniques through the use of rune scrolls (one shot spells) and focus gems (permanent slotted abilities). Combined with the talent tree, you will create a playstyle unique to you, catered to your exact specifications.
- Permanently alter your body with arcane augmetics to stave off the weaknesses of flesh or to recover from crippling injuries. Ascend to a form of augmented life to become virtually immortal.
- Enter the battlefield with an arsenal of weapons that each grant you unique thematic abilities, rather than just serving as a dice roll.
- Navigate the cruel politics and zealous leadership of the Zantarin Order in Drakis, a world devoid of gods but still reeling from the faded memories of their existence.
While Fateweavers uses the same set of dice and has some of the same fundamentals as Dungeons and Dragons, the two are not directly compatible. There are core differences in attributes, skills, character development, the use of magic, and combat tuning that mean you cannot simply take a D&D character and use it with Fateweavers, or vice-versa.
However, converting content between Fateweavers and other rulesets (ex. modules, monsters, and spells) is possible with a few simple steps (covered in the Game Master’s Guide).
Fateweavers is currently in Beta and available digitally only. You can support its development by backing Fateweavers on Patreon. Every backer receives access to the Player’s Guide, while higher tiers gain access to the Game Master’s materials to help you create and run your own campaigns.
Everyone is encouraged to leave feedback on the Fateweavers forum.
The fundamentals of Fateweavers are ready for you to play, but there is still more content to be added. You can expect more monsters, artifacts, abilities, battle maps, and lore to use in your campaigns as well as the continued development of the rule set based on your feedback. Vote on what you would like to see next on Patreon!
Long-term goals:
- More Lore, Monsters, Artifacts, and Battle Maps
- Further expanded character development
- Content Scenarios
- A character sheet desktop/mobile App to help you organize and develop your characters
The best way to support Fateweavers is to spread the word. Introduce the ruleset to your friends, colleagues, relatives, and the rules lawyers at your local game shop. Share your Patreon rule books with anyone that’s interested. The more people are playing Fateweavers, the more feedback and support it will receive, which in turn will translate to more content and features for you!
Besides that, leave your feedback! Share your thoughts on what works and what needs changes. Let me know what you feel the ruleset is missing. The only way Fateweavers can become the best version of itself is with player feedback.
Fateweavers is a passion project driven by innumerable late nights of writing, playtesting, and refining. The goal is to reinvest revenue back into the ruleset to make it even better. Paying bills is what my day job is for.
